MAPEDIT   16-bit
 

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Mapedit is an editor for creating tile based maps. It is programmed using DJGPP and Allegro3.0
I added some nice features, which make live easier for u. If u want to write a tile based game, u'll need a editor for creating the world, or u would have to hardcode each tile. And that is not suitable, isn't it?
Make ur decission and vote between

map[0][0]=13; map[0][1]=10; map[0][2]=11;
map[1][0]=10; map[1][1]=10; map[1][2]=11;
map[2][0]=11; map[2][1]=11; map[2][2]=11;
map[3][0]=10; map[3][1]=10; map[3][2]=11;

and

MAPEDIT  click the link for downloading the newest version;)
 

And here us see a screenshoot. Click it to see full-size-image.
 

And here are the features of MAPEDIT:
 

  •   Menu bar

  •   Radar

  •   Switchable Grid

  •   Drag and drop system for the menu bar and the radar

  •   Copy/Paste function

  •   Load/Save function

  •   supports 16-bit bitmaps

  •  
     

    And that will comming soon:
     

  •   A menu, where u can type in the wished tile format and map size.

  •   Multiple layers. Transparent ones. Then u can use sprite tiles, for creating cool maps

  •   Command line parameter

  •   Config file

  •   Load/Save different files

  •   Implement pick-tile function

  •   Several improvements

  •  

    If u have suggestions, or ideas how I can improve the mapeditor, please mail me at [email protected]